ARTICLE CATALOG -  PRIESTS OF MORENA

PRIESTS OF MORENA

Morana's Cult - this is the death magick. A direction that studies the process of dying and its manifestations, as well as the possibilities of interacting with them.
Introduction to the Cult

Nowadays, many exalted teenagers, young men, and women mindlessly indulge in practicing "black magic" in its various forms. Driven by zealous self-indulgence, they only perpetuate foolish fantasies with their imagination, diminishing the true Art of Utilizing Death in their games.
In this art, both the consequences of the death of another creature and the dying process are utilized for various purposes, depending on the tasks of the priests of Mara.
The primary social role of the priests of Mara is mourning, and all ritual actions regarding the burial of the deceased.

Entering the Path

To begin any path, one must MAKE A DECISION, unconditionally and confidently stepping into the new path. To make a decision in its entirety, it is necessary to alert the perception of the disciple with an unusual situation and offer them to make a choice from which there is no turning back (for example, by stepping over the corpse of a black cat) (Note that any external actions introducing the individual into a specific state are suitable in this case. - ed. Rodomir). If you can alert not only their mind but also unsettle their BODY, the decision made will not allow them to deviate from the chosen path; they will always return to the joy of the deceased.

Basics of Priesthood
(without specialization)

Sensitive perception
When studying necromancy, a novice priest must be concerned with their perception - seeing the living, the energy coming from a dead body, and mastering the "guiding Force" with their hands, feeling the "bulb of perception" (aura + body). If you do not see, you will not be able to master it, and if you do not sense it, you may miss it.
Dreamrunning
One flows from the other - to only sense is not enough; there must also be action. Therefore, mastering dreamwork until the ability to control dreamrunning is essential for every priest.
Worldview
In order to navigate the Otherworld, the mind needs a foundation - describing worlds from the perspective of sensations. Thus, magical world pictures utilize a figurative, mythological system of ideas. Without it, the priest will be like a child.
Luck - Essence of Power
Luck is a clear indicator of the correctness of necromantic actions. If there is no luck, then the work is going awry, and there is no power in the necromancy or something else. By observing the results of your actions, you will see if your power meets the demands, and you can align yourself with the Universe.
To avoid depleting their power, priests must drain their emotions and hold the power within. Uninvolvement of consciousness greatly aids this (the spirit is truly impartial, and to elevate the power within, one must resist any aberration). And if involvement occurs, it will be unrestrained.
Life Force
Life force is the vital energy that unites the multidimensional essence of every living being. Linked with blood, the life force, like the soul-ghost, is vital for better circulation, enhancing our life force, crucial in shadow realm work.
Mra
Mra - decomposing life force, devoid of the unifying force of spirit, causing division into separate units. It resembles swirling snowflakes above decaying flesh. Mra ages and weakens the living, so a priest of Mara must be very robust (filled with life) and cautious in their actions. Additionally, they need to sense mra and know how to manage it - to halt or expedite putrefaction processes, transferring from one being to another.

After the ritual death, a priest of Mara must spend a lot of time in death places to learn to distinguish their different qualities and differences from life-giving places. Consequently, the said priest must be naturally drawn to such places, akin to how the power spots are to a cat - places of non-natural states of nature.
Development of the Shadow-Soul and Ghost-Soul
The Shadow-Soul is the exact soul that a priest of Mara develops for interacting with dead bodies. This soul is identical to the soul of the deceased. One must learn to absorb the essence with this soul so that its astral body will grow, appearing not alien to the shadows, but only invoking reverence and fear. Practices leading to this and other abilities involve contemplation of shadows and running water.
The Ghost-Soul, on the other hand, resides in blood and is freer than the shadow, capable of separating from a person. It does not have a fixed form and sometimes takes on a human shape (if it is human).

Sounds and Speech in the Dead Rite

Dead Humming
Despite its name, the meaning is simple - the humming begins akin to bodily decomposition (the sound "M"), and then emits sounds from the body, transitioning to a specific element.
The dead humming influences the Shadow-Soul of the deceased to attune to it or achieve control through this means.
Spellcasting
Created depending on the goals, but it usually consists of three parts:
- A sacred place in the magical worldview with vivid attributes requiring change.
- Equally vivid images of uncompromising influence on these attributes.
- Images affirming the process of change and its irreversibility.

Praise or Blasphemy
Depending on the orientation towards the gods, either praise or blasphemy is used. The glory to the Navian gods appears as blasphemy in Navia, but when burying a priest of Mara, it may be necessary to address the Suryan gods, especially when burying a warrior in flames, then turning to the heavens.
The beginning describes external manifestations of the deity's power, starting with amplifiers. Subsequently, it details their authority with an address, the necessary manifestations, or a spell against undesirable ones. Blasphemy may include threats of invoking an opposing force, while praise solidifies wishes. Affirming confidence in the power of one's words and their effectiveness.

Signs of Morena
A priest of Mara most accurately determines a person's potential death and its form in the future because of their great ability to distinguish between mortal and near-mortal states. When they see the images in which death manifests, their developed Shadow-Soul alters the perception of the trivial soul, so it does not ignore this sign.

Ritual Treasury
Black stone - Alatyr (primarily morion, but also suitable are other stones such as jet, black onyx, and smoky quartz); 2 beads - one black perforated and one white unspoiled; a special ritual sickle; a staff made of wood close to Navia; amulets - dwellings for spirits; Consumables (grain, charcoal, incense).
Vision of Shadows
The vision of shadows is a way of interacting with the shadow world.
Settlements of the Deceased
"Deceased Settlements" - cemeteries near settlements, the most accessible places for interacting with the shadows of the dead, as the Shadow-Soul remains close to the body until it decays.
Realm of Ghost-Souls
The realm of ghost-souls is the first and second heavens of our world, nowadays referred to as the "dirty astral plane." These heavens are the refuge of fantasies and beliefs about the life of the deceased, where they exist. The confusion in these worlds is dangerous for a priest of Mara with impaired perceptions, resulting from excessive fears and the complexity of visual representations.
Banishment of Phantoms, Ghosts, Shadows
Understanding the nature of phenomena and entities allows one to banish these manifestations. For example, Shadow-Souls are typically aggressive towards those disturbing their peace, i.e., troubling the resting body. To eliminate their harmful influence, it is necessary to reinter the disturbed body (bones). Dealing with ghost-souls is more complex; they may be short-lived, in which case they can be destroyed or absorbed by another ghost-soul, or if the ghost-soul was developed during life and became a spirit of the land or a wandering spirit, negotiating and appeasing their demands is required.
Dispersing weak phantoms involves calming, absorbing and relocating, dissipating; strong ones are relocated by mutual consent into large stones, pillars, or hollow beads (such as cow horns or carved cult objects). Additionally, ghost-souls have varying levels of understanding, which pose challenges in communication and negotiation as their understanding is often akin to that of an infant.
Phantoms are a result of the deficiency in the priest's mind but can also afflict strong spirits.
Manifestation of Deceased Souls
Sometimes the manifestations of deceased souls are too weak, requiring a stronger presence for communication in this world. Controlled emotional outbursts are used to activate them or by tuning one's perception to match their nature. For stable effects and confidence-building, it is best to use ritual practices.
Bereginy
Bereginya is essentially a ghost-soul spirit of our world, but stronger spirits from other worlds are more devoted to their patron in this realm. There are also bereginy of ghost-souls, but these are primarily the priority of malevolent sorcerers, although they do not interfere with a priest of Mara.
The only apparent problem here is that they will tear apart their owner when he is weak.
Bereginy-shadows are acquired in the following way:
Ritual killing of small livestock, during which a ritual object is created from its body (often parts of the body). This involves ritual torture so that the victim unites shadow and ghost-soul together, establishing blind obedience to the one causing pain.
Imbuing life force into the existing refuge of the soul. This is most often done using sacrificial blood or ochre.
Bereginy-ghosts of our world are acquired from deceased relatives or animals attached to us, for whom a temporary body is chosen, revered similarly to their living experience. Acquiring bereginy from other worlds is very challenging, and only an experienced sorcerer can do so; thus, the responsibility is great as the spirit is destined for eternal residence in a foreign realm. They are extracted in natural transition places, such as springs, during the creation of such places.
Slaying all living beings
This section will not be discussed, as a pig will find dirt everywhere, and if a sick person is concerned about this, they will find methods without it, and it is unnecessary for a priest.
That concludes the description of the rites of Mara - some may not understand much, while others may find it sufficient!
Glory to the Gods!
Deryvrat
Yaroslavl Rodnover Community "VELESOVO UROCHISHCHE"
PAGE  :   5
PRIESTS OF MORENA
 
Morana's Cult - this is the death magick. A direction that studies the process of dying and its manifestations, as well as the possibilities of interacting with them.
Introduction to the Cult

Nowadays, many exalted teenagers, young men, and women mindlessly indulge in practicing "black magic" in its various forms. Driven by zealous self-indulgence, they only perpetuate foolish fantasies with their imagination, diminishing the true Art of Utilizing Death in their games.
In this art, both the consequences of the death of another creature and the dying process are utilized for various purposes, depending on the tasks of the priests of Mara.
The primary social role of the priests of Mara is mourning, and all ritual actions regarding the burial of the deceased.

Entering the Path

To begin any path, one must MAKE A DECISION, unconditionally and confidently stepping into the new path. To make a decision in its entirety, it is necessary to alert the perception of the disciple with an unusual situation and offer them to make a choice from which there is no turning back (for example, by stepping over the corpse of a black cat) (Note that any external actions introducing the individual into a specific state are suitable in this case. - ed. Rodomir). If you can alert not only their mind but also unsettle their BODY, the decision made will not allow them to deviate from the chosen path; they will always return to the joy of the deceased.

Basics of Priesthood
(without specialization)

Sensitive perception
When studying necromancy, a novice priest must be concerned with their perception - seeing the living, the energy coming from a dead body, and mastering the "guiding Force" with their hands, feeling the "bulb of perception" (aura + body). If you do not see, you will not be able to master it, and if you do not sense it, you may miss it.
Dreamrunning
One flows from the other - to only sense is not enough; there must also be action. Therefore, mastering dreamwork until the ability to control dreamrunning is essential for every priest.
Worldview
In order to navigate the Otherworld, the mind needs a foundation - describing worlds from the perspective of sensations. Thus, magical world pictures utilize a figurative, mythological system of ideas. Without it, the priest will be like a child.
Luck - Essence of Power
Luck is a clear indicator of the correctness of necromantic actions. If there is no luck, then the work is going awry, and there is no power in the necromancy or something else. By observing the results of your actions, you will see if your power meets the demands, and you can align yourself with the Universe.
To avoid depleting their power, priests must drain their emotions and hold the power within. Uninvolvement of consciousness greatly aids this (the spirit is truly impartial, and to elevate the power within, one must resist any aberration). And if involvement occurs, it will be unrestrained.
Life Force
Life force is the vital energy that unites the multidimensional essence of every living being. Linked with blood, the life force, like the soul-ghost, is vital for better circulation, enhancing our life force, crucial in shadow realm work.
Mra
Mra - decomposing life force, devoid of the unifying force of spirit, causing division into separate units. It resembles swirling snowflakes above decaying flesh. Mra ages and weakens the living, so a priest of Mara must be very robust (filled with life) and cautious in their actions. Additionally, they need to sense mra and know how to manage it - to halt or expedite putrefaction processes, transferring from one being to another.

After the ritual death, a priest of Mara must spend a lot of time in death places to learn to distinguish their different qualities and differences from life-giving places. Consequently, the said priest must be naturally drawn to such places, akin to how the power spots are to a cat - places of non-natural states of nature.
Development of the Shadow-Soul and Ghost-Soul
The Shadow-Soul is the exact soul that a priest of Mara develops for interacting with dead bodies. This soul is identical to the soul of the deceased. One must learn to absorb the essence with this soul so that its astral body will grow, appearing not alien to the shadows, but only invoking reverence and fear. Practices leading to this and other abilities involve contemplation of shadows and running water.
The Ghost-Soul, on the other hand, resides in blood and is freer than the shadow, capable of separating from a person. It does not have a fixed form and sometimes takes on a human shape (if it is human).

Sounds and Speech in the Dead Rite

Dead Humming
Despite its name, the meaning is simple - the humming begins akin to bodily decomposition (the sound "M"), and then emits sounds from the body, transitioning to a specific element.
The dead humming influences the Shadow-Soul of the deceased to attune to it or achieve control through this means.
Spellcasting
Created depending on the goals, but it usually consists of three parts:
- A sacred place in the magical worldview with vivid attributes requiring change.
- Equally vivid images of uncompromising influence on these attributes.
- Images affirming the process of change and its irreversibility.

Praise or Blasphemy
Depending on the orientation towards the gods, either praise or blasphemy is used. The glory to the Navian gods appears as blasphemy in Navia, but when burying a priest of Mara, it may be necessary to address the Suryan gods, especially when burying a warrior in flames, then turning to the heavens.
The beginning describes external manifestations of the deity's power, starting with amplifiers. Subsequently, it details their authority with an address, the necessary manifestations, or a spell against undesirable ones. Blasphemy may include threats of invoking an opposing force, while praise solidifies wishes. Affirming confidence in the power of one's words and their effectiveness.

Signs of Morena
A priest of Mara most accurately determines a person's potential death and its form in the future because of their great ability to distinguish between mortal and near-mortal states. When they see the images in which death manifests, their developed Shadow-Soul alters the perception of the trivial soul, so it does not ignore this sign.

Ritual Treasury
Black stone - Alatyr (primarily morion, but also suitable are other stones such as jet, black onyx, and smoky quartz); 2 beads - one black perforated and one white unspoiled; a special ritual sickle; a staff made of wood close to Navia; amulets - dwellings for spirits; Consumables (grain, charcoal, incense).
Vision of Shadows
The vision of shadows is a way of interacting with the shadow world.
Settlements of the Deceased
"Deceased Settlements" - cemeteries near settlements, the most accessible places for interacting with the shadows of the dead, as the Shadow-Soul remains close to the body until it decays.
Realm of Ghost-Souls
The realm of ghost-souls is the first and second heavens of our world, nowadays referred to as the "dirty astral plane." These heavens are the refuge of fantasies and beliefs about the life of the deceased, where they exist. The confusion in these worlds is dangerous for a priest of Mara with impaired perceptions, resulting from excessive fears and the complexity of visual representations.
Banishment of Phantoms, Ghosts, Shadows
Understanding the nature of phenomena and entities allows one to banish these manifestations. For example, Shadow-Souls are typically aggressive towards those disturbing their peace, i.e., troubling the resting body. To eliminate their harmful influence, it is necessary to reinter the disturbed body (bones). Dealing with ghost-souls is more complex; they may be short-lived, in which case they can be destroyed or absorbed by another ghost-soul, or if the ghost-soul was developed during life and became a spirit of the land or a wandering spirit, negotiating and appeasing their demands is required.
Dispersing weak phantoms involves calming, absorbing and relocating, dissipating; strong ones are relocated by mutual consent into large stones, pillars, or hollow beads (such as cow horns or carved cult objects). Additionally, ghost-souls have varying levels of understanding, which pose challenges in communication and negotiation as their understanding is often akin to that of an infant.
Phantoms are a result of the deficiency in the priest's mind but can also afflict strong spirits.
Manifestation of Deceased Souls
Sometimes the manifestations of deceased souls are too weak, requiring a stronger presence for communication in this world. Controlled emotional outbursts are used to activate them or by tuning one's perception to match their nature. For stable effects and confidence-building, it is best to use ritual practices.
Bereginy
Bereginya is essentially a ghost-soul spirit of our world, but stronger spirits from other worlds are more devoted to their patron in this realm. There are also bereginy of ghost-souls, but these are primarily the priority of malevolent sorcerers, although they do not interfere with a priest of Mara.
The only apparent problem here is that they will tear apart their owner when he is weak.
Bereginy-shadows are acquired in the following way:
Ritual killing of small livestock, during which a ritual object is created from its body (often parts of the body). This involves ritual torture so that the victim unites shadow and ghost-soul together, establishing blind obedience to the one causing pain.
Imbuing life force into the existing refuge of the soul. This is most often done using sacrificial blood or ochre.
Bereginy-ghosts of our world are acquired from deceased relatives or animals attached to us, for whom a temporary body is chosen, revered similarly to their living experience. Acquiring bereginy from other worlds is very challenging, and only an experienced sorcerer can do so; thus, the responsibility is great as the spirit is destined for eternal residence in a foreign realm. They are extracted in natural transition places, such as springs, during the creation of such places.
Slaying all living beings
This section will not be discussed, as a pig will find dirt everywhere, and if a sick person is concerned about this, they will find methods without it, and it is unnecessary for a priest.
That concludes the description of the rites of Mara - some may not understand much, while others may find it sufficient!
Glory to the Gods!
Deryvrat
Yaroslavl Rodnover Community "VELESOVO UROCHISHCHE"
PAGE  :   5